![]() Defending the Celduin will never be the same. Sailable rivers! - Many rivers such as the Gwathlo or the Celduin, or even the center stretch of the Anduin have been made sailable, making naval invasions a new experience in many parts of Middle-earth.The world was designed with pathfinding performance in mind. The map has been designed around keeping the AI moving and making sure the player is challenged. Improved AI pathfinding - The campaign AI of Medieval II needs the best performance it can get.No larger region of Middle-earth was spared an expanded treatment. Expanded map with more regions! - There are numerous new regions present in this mod, expanding many areas such as Eriador, Enedwaith and lands east of the Celduin.Golden-trees in Lorien, the Brown Lands north of Mordor, the fertile ashen lands of Nurnen and the creepy Dead Marshes are just some of the new climate work present in this mod. Remade Climates! - The climates of Middle-earth have been re-imagined, with improved weather, new climates, realistic snow and diverse regions.Terrain textures have depth, the seas are smooth and detailed, forests are diverse and the rivers and shoreline is as smooth as ever. Improved Graphics! - The map has never looked so good. ![]() Prevent enemies crossing the Misty Mountains, holding the High Pass, or protecting the caverns of Moria. Prevent Mordor from crossing the Anduin by holding Cair Andros and Osgiliath, keeping the lands of the west safe.
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